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In the original it felt like Isaac was a mindless minion with no opinion of his own and ordered around the Ishimura like a piece of fodder. Overall it’s well paced and having Isaac voiced this time around by Gunner Wright who voiced Isaac in Dead Space 2 & 3 respectively is a welcome change.
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New as well are a few side quests which flesh out (pun intended) more of the backstory to just how the Ishimura came to be in such a pickle. Some are subtle, and whilst the main beats have stayed the same, what has changed, I feel, makes for a more streamlined campaign. Those who played the original will no doubt spot the differences. This is at its most evident when it comes to the story. One thing EA Motive stressed about this version of Dead Space was that it was remade, not remastered. It’s weirdly satisfying though I perhaps should ask questions of myself given how amusing I found it at times.įirst there was sad Keanu, now we have sad Isaac By adding in actual flesh and tendons around them, how you hit these pesky necromorphs will dictate just how they fall apart. The move to a more updated and powerful engine also sees the dismemberment system, which was pretty unique at the time of the original's release, updated too. They can, at times, even make the surroundings look rather beautiful and were it not for the necromorphs prowling around you could lose yourself taking in the views. Whilst the original was haunting to play, the ability to have volumetric fog and shadows that react to the lighting around them really stands out.
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However, it’s not just the audio that makes the atmosphere as Dead Space has been rebuilt visually using EA’s Frostbite engine. By making you think twice before entering any room, even those you’ve recently cleared, the intensity director makes sure that you never feel truly safe. Its mission is to make your playthrough unique and, at least in my opinion, put you even more on edge as you make your way between objectives. This system dynamically creates events around you which can range from an enemy encounter to a set of showers turning on. However, it’s the ominously named intensity director that ties it all together.
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